Efficient use of Vertex Buffers
Guard Band Clipping in Direct3D Sim Dietrich
Optimizing Direct3D for the GeForce 256 Douglas Rogers
Optimizing for Hardware Transform and Lighting Sim Dietrich
Top 5 Things That Kill Performance Under DX7
Performance Optimization Techniques for ATI Graphics Hardware with DirectX 9.0 Dec, 2002 - Guennadi Riguer
Batch, batch, batch: What does it really mean? March, 2004 - Matthias Wloka This presentation shows how batches are important in 3D rendering. It also shows how the ideal size of the batches changes with the speed of the GPU and CPU. A few ideas on how to improve batch sizes are given. Linear-Speed Vertex Cache Optimisation Sep, 2006 - Tom Forsyth The article explains a fast and efficient algorithm for optimizing 3D meshes for unknown vertex cache sizes in order to boost rendering performance. |