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Graphics/DirectX/Optimizing

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Efficient use of Vertex Buffers

Guard Band Clipping in Direct3D
Sim Dietrich

Optimizing Direct3D for the GeForce 256
Douglas Rogers

Optimizing for Hardware Transform and Lighting
Sim Dietrich

Top 5 Things That Kill Performance Under DX7

Performance Optimization Techniques for ATI Graphics Hardware with DirectX 9.0
Dec, 2002 - Guennadi Riguer

Batch, batch, batch: What does it really mean?
March, 2004 - Matthias Wloka
This presentation shows how batches are important in 3D rendering. It also shows how the ideal size of the batches changes with the speed of the GPU and CPU. A few ideas on how to improve batch sizes are given.

Linear-Speed Vertex Cache Optimisation
Sep, 2006 - Tom Forsyth
The article explains a fast and efficient algorithm for optimizing 3D meshes for unknown vertex cache sizes in order to boost rendering performance.