Global Illumination Compendium July 2001 - Philip Dutré This is a collection of formulas and algorithms useful when performing lighting calculations, e.g. in ray tracing or radiosity lighting. Virtualized OpenGL Light Sources for Efficient Multi-Light Source Lighting Mark Kilgard This article describes how to do hardware accelerated lighting in scenes with more than 8 light sources. This is possible by enabling only the lightsources that actually does any difference in the lighting. Radiosity April 2001 - Hugo Elias This article gives a very good description of radiosity lighting and how to implement it. It also mentions a couple of optimizations that can be made to speed up the algorithm. An Investigation Into Lighting in Computer Graphics 2002 - Peder Herborg, Jacob Mortensen, Gorm Lai, Kasper Fauerby, Carsten Kjaer This articles discusses the implementation of raytracing, radiosity, and photonmapping. Dynamic Ambient Occlusion and Indirect Lighting Feb, 2005 - Michael Bunnell This article shows how global illumination can be done on the GPU. Realtime Radiosity on GPU Lionel Berenguier Shows a technique that allows for the calculation of radiosity lighting in realtime using the GPU. Spherical Harmonic Lighting
Real-time Global Illumination on GPU Mangesh Nijasure, Sumanta Pattanaik, Vineet Goel
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