Designing a PC Game Engine Lars Bishop, D Eberly, T Whitted, M Finch, M Shantz
Writing the Game Loop Jan 2002 - Robert Dunlap This article gives very good explanation of how and why you should do things in the main loop of your game, specifically about handling window messages. Customization in games May, 2003 - Perry Board This article discusses how customization, not modifcation, should be done to really add value to a game. Amit's Game Programming Information
AngelCode Game development and more CFXweb
FlipCode
Gamasutra This site holds lots of high quality articles about just about anything involving game development. Game Developers Conference
GameDev.net
GameTutorials
The X-Zone
UKScene.org
Toymaker A game developer information site using C++ and DirectX. Top Issues for Windows Titles Dec, 2004 - Chuck Walbourn This article contains several hints on how to make your game perform better on Windows based platforms. Gaming with Least-Privileged User Accounts Dec, 2004 - Jack Lin This article talks about the future of Windows and how users will have restricted access to computer files. Special care should be taken to have the application work well with this restricted access. devbump Game development news site. Procedural Content Generation A wiki about procedural content generation. How to Make Insane, Procedural Platformer Levels May, 2012 - Jordan Fisher This article discusses ways to procedurally generate platform levels, with varying levels of difficulties and validations to guarantee solvability. Spelunky Generator Lessons Darius Kazemi This article explains how the levels in Spelunky are randomly generated, yet always have a guaranteed solution and avoiding completely chaotic results. |