More AI in Less Processor Time: 'Egocentric' AI June 19, 2000 - Ian Wright and James Marshall This article discusses how to design an "OS" for AI in games. When having large numbers active agents in the game world this is very valuable. The Quake III Arena Bot June 2001 - Jean Paul van Waveren This article explains how the Q3A bots work, including path finding, decision making, chat bot, team work, etc. AI-Depot Alex J. Champandard
Generation5 Comprehensive artificial intelligence site. AI Buzz - artificial intelligence news A news site for all things A.I. AiGameDev.com Alex J. Champandard
Teaming Up with Halo’s AI: 42 Tricks to Assist Your Game Oct, 2007 - Alex J Champandard A very good analysis of the AI developed for Halo, with plenty of information to learn from. |