Approximating Refraction Kenneth Hurley
Practical Animation of Liquids 2001 - Nick Foster, Ronald Fedkiw This paper explains how to make realistic animation of fluids Refractive Texture Mapping November 2000 - Gustavo Oliveira
Deep Water Animation and Rendering September 2001 - Robert Golias, Lasse Staff Jensen The article describes how to make a realistic animation of waves at deep waters in real-time. It also shows how to make floating objects interact realistically with the waves. It also shows how to realistically render reflection, refraction, caustics, and god-rays. A Simple Fluid Solver based on the FFT Jos Stam The article describes a rather simple way to achieve visually realistic fluid flows for 2D or 3D. A side effect of this is that the resulting flows are periodic, which can be used to create tileable data. Computer Simulations in Physics This site is a promising site about computer simulations. Examples on simulations are newton physics, waves, and fluids. Simulation and Rendering of Viscous Fluid using Smoothed Particle Hydrodynamics Dec, 2004 - Marcus Vesterlund This article shows how fluids can be simulated using particles that interact in a plausible way. The surface of the liquid is rendered using surface splatting, i.e. not mesh based. The article is heavy on the mathematics, and doesn't show much code, nor pseudo code. The result is a realtime simulation with thousands of particles. Fluid Fire Hugo Elias This article shows how to simulate fire in an easy way by using normal fluid simulation. It's doesn't explain the necessary fluid solver though, but it gives links to other papers that do. Real-time water rendering - introducing the projected grid concept 2004 - Claes Johanson
Realistic Water Volumes in Real-Time 2006 - Lionel Baboud, Xavier Décoret The technique uses raytracing on the GPU, using two height fields to represent the ground and water surface. Reflections, refractions, caustics, and shadows are all solved. The drawback of this technique is the difficulty to integrate with other objects that cannot be represented by the height fields. Practical Fluid Mechanics April, 2007 - Mick West
Rendering Water as a Post-process Effect Jun, 2009 - Wojciech Toman Shows how to render water in a deferred rendering pipeline. |