AI for Tactical Grenade Handling Dec 2000 - William van der Sterren This paper shows how AI can handle grenade throwing in an intelligent way. Terrain Reasoning for 3D Action Games March 2001 - William van der Sterren This paper discusses how AI can recognize features in 3D terrain to find cover and good places for ambush without the need of manually inserted hints. Building an AI Sensory System: Examining The Design of Thief: The Dark Project March 2003 - Tom Leonard This article describes the interesting AI sensory system developed for Thief. The result is a seemingly realistic representation of sight and hearing by the non-player characters. Sneaking Behind Thief’s AI: 14 Tricks to Steal for Your Game Sep, 2007 - Alex J. Champandard This article reviews the AI of Thief in an easily understandable way. Perfect for those looking for ways to improve their own game AI. |