Building an Advanced Particle System John van der Burg
Designing an Extensible Particle System Using C++ and Templates August, 2003 - Kent Lai This article shows how to write a highly customizable particle system, based on C++ templates. Building a Million-Particle System July, 2004 - Lutz Latta Shows how to implement a particle system on the GPU, including birth, death, forces, collision detection, and more. Soft Edges and Burning Things: Enhanced Real-Time Rendering of Particle Systems Aug, 2006 - Tommy Ilmonen, Tapio Takala, Juha Laitinen This article explains two visual improvements over traditional particle systems: soft edges where particles intersect solids, and controlled additive and transparency blending. Particle Systems API David K McAllister Open source particle systems API, which seems to be very capable. Creating Fire in a Particle Editor Feb, 2009 - Bulatov Evgeni Explains how a particle fire effect can be created with Magic Particles. The explanation is detailed enough that this can probably be brought into other particle systems with similar capabilities. Make a Particle Explosion Effect Oct, 2009 - Mike McClelland An excellent article that shows what goes into an explosion particle effect. Directed more towards the artist than to the developer. |