Keeping the Pirates at Bay: Implementing Crack Protection for Spyro: Year of the Dragon October 2001 - Gavin Dodd This article describes how Sony battled the crackers with crack-protection on their game. The articles gives some interesting ideas how to make it difficult to crack your product. Bitwise Operator: The Plain Truth About Piracy February 2002 - fprefect This article explains how Ambrosia Software tries to battle piracy by requiring users to renew their license codes if they are out of date. Game Download Registration Roadblocks Feb 2003 - Bob Mandel This article discusses some valid points about how it is important to make it easy for the consumer to register shareware products. Shareware Amateurs vs Shareware Professionals 2002 - Steve Pavline This article discusses what is needed to become a successful shareware game developer. Another Take on Game Piracy August, 2003 - Windaria This article gives an interesting point in the fight against piracy. Piracy and Unconvential Wisdom June, 2004 - Chad Z. Hower aka Kudzu This article discusses software piracy and what should and shouldn't be done to prevent it. 15 Metrics All Game Developers Should Know by Heart Jul, 2015 The article explains how to interpret various metrics that shows how well your application or game is doing, which is important in order to understand what needs to be improved. |