Path: /sdk/add_on/serializer/
The CSerializer
implements support for serializing the values of global variables in a module, for example in order to reload a slightly modified version of the script without reinitializing everything. It will resolve primitives and script classes automatically, including references and handles.
For application registered types, the application needs to implement callback objects to show how these should be serialized. The exception is for pod types, as the serializer will simply keep a bitwise copy. Registered reference types without factories will not be serialized, i.e. the object will be kept as-is.
The implementation currently has some limitations:
- It can only serialize to memory, i.e. it is not possible to save the values to a file.
- If the variables changed type when restoring, the serializer cannot restore the value.
- The serializer will attempt to backup all objects, but in some cases an application may not want to backup the actual object, but only a reference to it, e.g. an internal application object referenced by the script. Currently there is no way of telling the serializer to do differently in this case.
- If the module holds references to objects from another module it will probably fail in restoring the values.
Public C++ interface
class CSerializer
{
public:
CSerializer();
~CSerializer();
void Clear();
void AddUserType(CUserType *ref, const std::string &name);
void *GetPointerToRestoredObject(void *originalObject);
};
The interface to the script modules.
Definition: angelscript.h:2261
The interface for an instance of a script object.
Definition: angelscript.h:3621
Example usage
This first example shows how to serialize a script module that uses application registered types.
struct CStringType;
struct CArrayType;
{
CSerializer backup;
backup.AddUserType(new CStringType(), "string");
backup.AddUserType(new CArrayType(), "array");
backup.Store(mod);
CompileModule(modName);
backup.Restore(mod);
}
struct CStringType : public CUserType
{
void *AllocateUnitializedMemory(CSerializedValue* value)
{
assert(false);
return 0;
}
void Store(CSerializedValue *val, void *ptr)
{
val->SetUserData(new std::string(*(std::string*)ptr));
}
void Restore(CSerializedValue *val, void *ptr)
{
std::string *buffer = (std::string*)val->GetUserData();
*(std::string*)ptr = *buffer;
}
void CleanupUserData(CSerializedValue *val)
{
std::string *buffer = (std::string*)val->GetUserData();
delete buffer;
}
};
struct CArrayType : public CUserType
{
void* AllocateUnitializedMemory(CSerializedValue* value)
{
CScriptArray* arr = CScriptArray::Create(value->GetType());
return arr;
}
void Store(CSerializedValue *val, void *ptr)
{
CScriptArray *arr = (CScriptArray*)ptr;
for( unsigned int i = 0; i < arr->GetSize(); i++ )
val->m_children.push_back(new CSerializedValue(val ,"", "", arr->At(i), arr->GetElementTypeId()));
}
void Restore(CSerializedValue *val, void *ptr)
{
CScriptArray *arr = (CScriptArray*)ptr;
arr->Resize(
asUINT(val->m_children.size()));
for( size_t i = 0; i < val->m_children.size(); ++i )
val->m_children[i]->Restore(arr->At(
asUINT(i)), arr->GetElementTypeId());
}
};
unsigned int asUINT
32 bit unsigned integer
Definition: angelscript.h:127
@ asGM_ONLY_IF_EXISTS
Don't return any module if it is not found.
Definition: angelscript.h:608
The engine interface.
Definition: angelscript.h:1125
virtual asIScriptModule * GetModule(const char *module, asEGMFlags flag=asGM_ONLY_IF_EXISTS)=0
Return an interface pointer to the module.
virtual const char * GetName() const =0
Gets the name of the module.
The following example shows how to serialize additional objects, not stored in the module itself.
{
CSerializer backup;
backup.AddExtraObjectToStore(scriptObj);
r = backup.Store(mod);
if( r < 0 )
TEST_FAILED;
CompileModule(modName);
backup.Restore(mod);
scriptObj = obj2;
}
virtual void * CreateScriptObject(const asITypeInfo *type)=0
Creates an object defined by its type.
virtual asITypeInfo * GetTypeInfoByName(const char *name) const =0
Returns the type interface by name.
virtual int AddRef() const =0
Increase reference counter.
virtual int Release() const =0
Decrease reference counter.