Batch, batch, batch: What does it really mean?
Date written: | March, 2004 |
Authors: | Matthias Wloka |
Resource type: | article |
Links: | [pdf] 38 slides |
Description
This presentation shows how batches are important in 3D rendering. It also shows how the ideal size of the batches changes with the speed of the GPU and CPU. A few ideas on how to improve batch sizes are given.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/DirectX/Optimizing Graphics/OpenGL |