Real-time Soft Shadows in a Game Engine
Date written: | Dec, 2003 |
Authors: | Kasper Fauerby, Carsten Kjaer |
Resource type: | article |
Links: | [html] The download page [pdf] 1.3 MB; 118 pages |
Description
This thesis shows how to do soft shadows using stencil shadow volumes and penumbra wedges. It also talks about managing large amount of light sources and occluders in a scene.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Illumination/Shadow volumes |