Fresnel Reflection
Date written: | June, 2002 |
Authors: | Matthias Wloka |
Resource type: | article |
Links: | [html] The article's web page |
Description
This article shows how to implement fresnel reflection with DirectX 8.1, using either vertex shaders or pixel shaders.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Shaders Graphics/Illumination/Lighting models |