Photo-realistic deferred lighting
Date written: | July, 2003 |
Authors: | Dean Calver |
Resource type: | article, code |
Links: | [html] |
Description
This article shows how to implement deferred lighting using PixelShader 2.0 on modern hardware. Deferred lighting is a technique performs lighting in a post render pass, which makes lighting independent of scene complexity.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Shaders Graphics/Illumination/Deferred lighting |