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DirectX 8.0: Enhancing Real-Time Character Animation with Matrix Palette Skinning and Vertex Shaders

Date written:June, 2001
Authors:Benjamin Freidlin
Resource type:article
Links:[html]

Description

This article shows how to do soft-skinning with multiple weighted transform matrices per vertex.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Character animation
Graphics/Shaders