Advanced lighting and shading with Direct3D 9
Date written: | Feb 2003 |
Authors: | Michal Valient |
Resource type: | article |
Links: | [html] |
Description
This article explains lighting models that goes beyond normal diffuse and phong shading, e.g. Fresnel Term (reflexion), Oren-Nayar (diffuse), and Cook-Torrance (specular). It also shows how to implement them using shaders in Direct3D 9.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Shaders Graphics/Illumination/Lighting models |