Fake Phong Shading
Date written: | May 2002 |
Authors: | Daniel Vlasic |
Resource type: | article |
Links: | The article in .pdf format |
Description
This thesis describes techniques available for aproximating phong shading in real time. The best technique described is the Blinn shading technique, that maps the vertices onto a specularity map.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Shaders Graphics/Illumination/Lighting models |