Incredibly Dense Meshes
Date written: | April 2002 |
Authors: | David Brickhill |
Resource type: | article |
Links: | The article in .html format |
Description
This article basically gives an idea for how loop subdivision surfaces and compression through wavelet transform can allow for use of ultra high detail meshes. It also briefly explains how the techniques can be implemented.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Surfaces & Meshes/Subdivision surfaces |