Virtualized OpenGL Light Sources for Efficient Multi-Light Source Lighting
| Date written: | |
| Authors: | Mark Kilgard |
| Resource type: | article |
| Links: | The article in .html format |
Description
This article describes how to do hardware accelerated lighting in scenes with more than 8 light sources. This is possible by enabling only the lightsources that actually does any difference in the lighting.
DB information
| Date created: | 0000-00-00 00:00:00 |
| Date evaluated: | 0000-00-00 00:00:00 |
| Categories: | Graphics/Illumination/Global illumination |