Advanced Character Physics
Date written: | |
Authors: | Thomas Jakobsen |
Resource type: | article |
Links: | A slide show presentation of the article The article in .html format |
Description
This article explains how the physics was made in IO Interactive's game Hitman by using particles and constraints. With this system they were able to simulate cloth, rigid body physics, stacked crates, and moving plants. One notable application is animating the death sequence of characters.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Physics/Body dynamics Graphics/Character animation |