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A Real-Time Procedural Universe, Part 2: Rendering Planetary Bodies

Date written:August 2001
Authors:Sean O'Neil
Resource type:article
Links:The article in .html format

Description

This article shows how to implement the ROAM algorithm to spherical bodies.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Terrain/Continuous LOD