A Real-Time Procedural Universe, Part 2: Rendering Planetary Bodies
Date written: | August 2001 |
Authors: | Sean O'Neil |
Resource type: | article |
Links: | The article in .html format |
Description
This article shows how to implement the ROAM algorithm to spherical bodies.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Terrain/Continuous LOD |