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StarCraft II - Effects and Techniques

Date written:2008
Authors:Dominic Filion, Rob McNaughton
Resource type:article
Links:[pdf] 32 pages

Description

This article describes how Blizzard have solved their needs for the graphics engine. It covers areas such as Deferred Rendering, Deferred Lighting, SSAO, Depth of Field, and Translucent shadows.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Shaders
Graphics/Illumination
Graphics/Illumination/Screen Space Ambient Occlusion
Graphics/Illumination/Deferred lighting