Summed-Area Variance Shadow Maps
Date written: | |
Authors: | Andrew Lauritzen |
Resource type: | article |
Links: | [html] |
Description
Chapter 8 from GPU Gems 3. This is a very good article that gives clear explanations on how to avoid many of the shadow mapping artifacts and also how to implement soft shadows.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Illumination/Shadow maps |