Summed-Area Variance Shadow Maps
| Date written: | |
| Authors: | Andrew Lauritzen |
| Resource type: | article |
| Links: | [html] |
Description
Chapter 8 from GPU Gems 3. This is a very good article that gives clear explanations on how to avoid many of the shadow mapping artifacts and also how to implement soft shadows.
DB information
| Date created: | 0000-00-00 00:00:00 |
| Date evaluated: | 0000-00-00 00:00:00 |
| Categories: | Graphics/Illumination/Shadow maps |