Integrating Realistic Soft Shadows into Your Game Engine
Date written: | Feb, 2008 |
Authors: | Kevin Myers, Randima Fernando, Louis Bavoil |
Resource type: | article |
Links: | [pdf] 11 pages |
Description
Shows how to do PCSS (Percentage Closer Soft Shadows) with shadow mapping, in both DirectX 10 and 9.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Illumination/Shadow maps |