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Dual Paraboloid Mapping in the Vertex Shader

Date written:Apr, 2006
Authors:Jason Zink
Resource type:article
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Description

This article shows how to render a scene with parabolic projection, and then how to use this as the environment map for reflections. The technique gives the result somewhere in between spherical mapping and cube mapping, both in performance and quality.

DB information

Date created:0000-00-00 00:00:00
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Categories:Graphics/Shaders