Dual Paraboloid Mapping in the Vertex Shader
Date written: | Apr, 2006 |
Authors: | Jason Zink |
Resource type: | article |
Links: | [html] |
Description
This article shows how to render a scene with parabolic projection, and then how to use this as the environment map for reflections. The technique gives the result somewhere in between spherical mapping and cube mapping, both in performance and quality.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | |
Categories: | Graphics/Shaders |