AngelCode.com > Reference Database > Graphics

Practical Texture Atlases

Date written:Jan, 2006
Authors:Ivan-Assen Ivanov
Resource type:article
Links:[html]

Description

Shows one practical way of combining multiple textures into one, which is good for avoiding texture swaps and minimizing sorting complexity in 3D engines with lots of objects using different textures.

DB information

Date created:0000-00-00 00:00:00
Date evaluated: 
Categories:Graphics