A Heightfield on an Isometric Grid
Date written: | 2004 |
Authors: | Morgan McGuire, Peter Sibley |
Resource type: | article |
Links: | [html] |
Description
This article shows how a hexagonal grid is better suited for terrain rendering than a rectangular grid. For easier texture mapping and partitioning of the terrain the hexagonal grid is mapped to squares, with just a few extra edge vertices.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Terrain |