Per-Pixel Displacement Mapping with Distance Functions
Date written: | 2005 |
Authors: | William Donnelly |
Resource type: | article |
Links: | [pdf] 14 pages
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Description
This article shows how to write a pixel shader that is capable of doing displacement mapping for a planar surface. It doesn't generate geometry so the contours are still flat, but inside the surface the displacements correctly occludes one another.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Shaders
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